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Effectiveness of Virtual Learning:

The Research

“There is evidence that VR can address the above educational challenges in the experience age (Dalgarno and Lee, 2010; Psotka, 2013; Bailenson et al., 2008). In particular, VR can: lead to increased student engagement; provide active, constructivist learning; increase frequency of authentic learning experiences; allow for empathetic experiences; enable students to exercise creativity; and provide an arena for visualizing abstract concepts concretely.”

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Virtual Reality in Education: A Tool for Learning in the Experience Age

Elliot Hu-Au* and Joey J. Lee, Columbia University, 2017

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Recently there has been as explosion in global research exploring the benefits and applications of virtual reality in education.  The massive potential of VR in educational applications has spurred the research.  VR has been described as "the learning aid of the 21st century" (Rogers, 2019).  Studies suggest that students retain more information and can better apply what they had learned after participating in VR exercises (Krokos, Plaisant, & Varshney, 2019).  Considering the potential learning enhancement of VR, it is understandable why researchers, organizations, and educators today analyze and probe these technologies intensively, seeking to add an extra dimension to the classroom.

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Studies on virtual learning are emerging from universities in every continent around the world because educational systems are looking for ways to use emerging technology to enhance learning outcomes.  Many researchers believe they have found the ideal learning vehicle in VR.

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Researchers have focused on focus on the use of VR in education to answer the following questions:

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  • How are VR technologies embedded into education?

  • How do 3D technologies enable active and experiential learning?

  • How do 3D technologies encourage learning in wide range of learning goals across a wide range of disciplines?

  • What design elements and learning contents support VR-based learning?

  • What learning theories have been applied to guide VR application design and development for education?

  • What types of uses of 3D technologies hold the greatest potential for learning and research outcomes?

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The numerous studies of VRs use in education yielded near universal positive findings, ranging from increased time-on-task (Huang, Rauch & Liaw, 2010; Johnson et al., 1998), to enjoyment (Apostolellis & Bowman, 2014; Ferracani, Pezzatini & Del Bimbo, 2014), motivation (Cheung et al., 2013; Jacobson et al., 2005; Sharma, Agada & Ruffin, 2013), to deeper learning and long-term retention (Huang et al., 2010; Rizzo et al., 2006).

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We invite you to examine the research from our library below, and learn for yourself exactly how a child can learn anything.

3D and VR Learning: The Research

Virtual Reality in Education: A Tool for Learning in the Experience Age

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3D-Virtual Reality in Science Education: An Implication for Astronomy Teaching

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Learning in Three Dimensions

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A Systematic Review of Immersive Virtual Reality Applications

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Digital Literacies and 3D in Education

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Educational Uses of Virtual Reality Technology 

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Effectiveness of Virtual Reality-Based Instruction Meta Analysis

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 Exploring the Trends of Educational Virtual Reality Games A Systematic Review of Empirical Studies

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Learning in Virtual Reality Effects On Performance Emotion and Engagement

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Possibilities of Learning Contemporary Chemistry via Virtual Reality

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The Effect of 3D Virtual Reality Technologies on Learning A Qualitative Research

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The Use of Virtual Reality in Enhancing Interdisciplinary Research and Education

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Virtual Reality and Augmented Reality in Education

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Virtual Reality in Education A Tool for Learning

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When to Use VR in Education

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The Effectiveness of an Interactive 3-Dimensional Computer Graphics Model for Medical Education

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3D in Education

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 A Systematic Review of Immersive Virtual Reality Applications for Higher Education:

Design Elements, Lessons Learned, and Research Agenda

adobe_pdf-logo.png

3D and VR Learning: The Research

Virtual Reality in Education: A Tool for Learning in the Experience Age

adobe_pdf-logo.png

3D-Virtual Reality in Science Education: An Implication for Astronomy Teaching

adobe_pdf-logo.png

Learning in Three Dimensions

adobe_pdf-logo.png

A Systematic Review of Immersive Virtual Reality Applications

adobe_pdf-logo.png

Digital Literacies and 3D in Education

adobe_pdf-logo.png

Educational Uses of Virtual Reality Technology 

adobe_pdf-logo.png

Effectiveness of Virtual Reality-Based Instruction Meta Analysis

adobe_pdf-logo.png

 Exploring the Trends of Educational Virtual Reality Games A Systematic Review of Empirical Studies

adobe_pdf-logo.png

Learning in Virtual Reality Effects On Performance Emotion and Engagement

adobe_pdf-logo.png

Possibilities of Learning Contemporary Chemistry via Virtual Reality

adobe_pdf-logo.png

The Effect of 3D Virtual Reality Technologies on Learning A Qualitative Research

adobe_pdf-logo.png

The Use of Virtual Reality in Enhancing Interdisciplinary Research and Education

adobe_pdf-logo.png

Virtual Reality and Augmented Reality in Education

adobe_pdf-logo.png

Virtual Reality in Education A Tool for Learning

adobe_pdf-logo.png

When to Use VR in Education

adobe_pdf-logo.png

The Effectiveness of an Interactive 3-Dimensional Computer Graphics Model for Medical Education

adobe_pdf-logo.png

3D in Education

adobe_pdf-logo.png

 A Systematic Review of Immersive Virtual Reality Applications for Higher Education:

Design Elements, Lessons Learned, and Research Agenda

adobe_pdf-logo.png

3D and VR Learning: The Research

Virtual Reality in Education: A Tool for Learning in the Experience Age

adobe_pdf-logo.png

3D-Virtual Reality in Science Education: An Implication for Astronomy Teaching

adobe_pdf-logo.png

Learning in Three Dimensions

adobe_pdf-logo.png

A Systematic Review of Immersive Virtual Reality Applications

adobe_pdf-logo.png

Digital Literacies and 3D in Education

adobe_pdf-logo.png

Educational Uses of Virtual Reality Technology 

adobe_pdf-logo.png

Effectiveness of Virtual Reality-Based Instruction Meta Analysis

adobe_pdf-logo.png

 Exploring the Trends of Educational Virtual Reality Games A Systematic Review of Empirical Studies

adobe_pdf-logo.png

Learning in Virtual Reality Effects On Performance Emotion and Engagement

adobe_pdf-logo.png

Possibilities of Learning Contemporary Chemistry via Virtual Reality

adobe_pdf-logo.png

The Effect of 3D Virtual Reality Technologies on Learning A Qualitative Research

adobe_pdf-logo.png

The Use of Virtual Reality in Enhancing Interdisciplinary Research and Education

adobe_pdf-logo.png

Virtual Reality and Augmented Reality in Education

adobe_pdf-logo.png

Virtual Reality in Education A Tool for Learning

adobe_pdf-logo.png

When to Use VR in Education

adobe_pdf-logo.png

The Effectiveness of an Interactive 3-Dimensional Computer Graphics Model for Medical Education

adobe_pdf-logo.png

3D in Education

adobe_pdf-logo.png

 A Systematic Review of Immersive Virtual Reality Applications for Higher Education:

Design Elements, Lessons Learned, and Research Agenda

adobe_pdf-logo.png

School Vs. Fornite
SITE 2021 Powerpoint

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School Vs. Fortnite  SITE 2021

Conference Proceedings Paper

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